TEI Workshop Materials – Gaming

In 2012 SparkFun did a workshop at the the Tangible Embedded and Embodied Interfaces conference in Ontario, Canada. They used the ProtoSnap Mini to interface with Processing and control a simple game. There is a skinned and un-skinned version of the game so you can see how to add graphics and change the game on your own. This activity is perfect for the adventurous art teacher who would like to incorporate gaming and coding into a digital art class. You really only need to understand somewhere around five or six lines of code in order to change or add images to this game.

The powerpoint takes users through the Arduino and Processing code, explains adding images to a Processing sketch, different ways to use the same sensor information and sensor calibration.

ProtoProcess04.ino (ZIP) is the Arduino sketch for use on the ProtoSnap Mini

ProtoProcess04LilyDev.ino (ZIP) is the Arduino sketch for use on the LilyPad Dev

TEIGame.pde (ZIP) is the un-skinned version of the game

TEIGameSkin.pde (ZIP) is the skinned version of the game


Materials by Linz Craig, David Stillman and Ben Leduc-Mills

Courtesy of SparkFun